

He also can push objectives as well, and he can still change the battle after death thanks to Total Mayhem. He has strong mobility thanks to Concussion Mine and deals high (if inaccurate) damage with his Frag Launcher. Junkrat is a hero that excels at defending an area through the use of traps and indirect fire he is valued for his damage output and area denial capabilities. While facing a wall, hold Jump to wall climb. Horizontal knockback is away from the center of the mine.Junkrat and enemies caught in the blast are knocked up 45° vertically, regardless of their position relative to the mine.The mine does not deal self-damage, but still applies the knockback, making it usable as a mobility tool.If Junkrat throws another mine while one is already deployed the first mine will instantly and silently disappear.If the ability is interrupted before the mine begins to exist, the cooldown will not start and the charge will not be spent.Upon cast time ends, you can change the future flight path.Explosion damage alone going through is not amplified. Amplification Matrix affects all damage dealt, if the projectile passes through it.The projectile can be destroyed by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect before it attaches to a surface.

The mine can be destroyed by enemy players, causing no explosion.The mine bounces once upon hitting a barrier for the first time, but can then pass through it.The mine sticks to any terrain and bounces off of players and objects other than Petal Platform.Splash damage alone going through is not amplified. The projectile can be destroyed while in air by Defense Matrix, Kinetic Grasp and Javelin Spin and reflected by Deflect, but the splash is unaffected.Nades can bounce on walls and objects several times without exploding. If the nade is shot bouncing on the ground, or just bounce off a wall/an object, it'll explode if it bounces a second time less than 1,5 second after the first bounce. The nade then freezes in place for 0,3 second pre-detonation, during which the explosion can't be stopped by any means. Before a nade detonates, an audio cue is played and can be heard if nearby.4,5 seconds of flight without hitting solid objects.Bouncing off the surroundings and landing on the ground afterwards.Damage per second: 180 while firing (124.13 overall w/reload).
